I’m Michael, a Head of Product Design with over 15 years of experience.

I help companies turn ideas into thoughtful digital experiences
through design and storytelling.
I have experience in Design Leadership, UX/UI design, 3D Animation and Motion.

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Companies I have worked for:

Process

01

Some of the design processes I apply to product design

01.

Discovery

Discovery

Define user goals

Through discovery I try to understand the problem space, your users, and business goals. Methods: stakeholder interviews, user interviews, competitor analysis, surveys, analytics reviews. Outputs: user personas, problem statements, research insights.

02.

Define & Plan

Define & Plan

Map the experience

Through research I try to understand the real users goals. I create clear requirements, user journeys, and experience maps, this helps with establishing scope, features, and success metrics. Output: project brief, user flows, information architecture.

03.

Ideation & Conceptualization

Ideation & Conceptualization

Explore possibilities

Through brainstorming I usually explore multiple design directions. I sketch initial ideas (low-fidelity wireframes, paper sketches, storyboards). It's important to encourage divergent thinking before narrowing down. Output: low-fi wireframes, rough prototypes, moodboards.

04.

Design (Wireframes → UI Design)

Design (Wireframes → UI Design)

Shape the interface

At this phase I turn ideas into structured layouts and interfaces. I move from low-fi wireframes to high-fidelity mockups with branding, typography, and colors. While ensuring accessibility and usability are integrated. Output: high-fi mockups, design system components, UI kit.

05.

Prototyping & Testing

Prototyping & Testing

Validate with users

I build interactive prototypes to simulate real world usage. This helps with conducting usability testing with our target audience. I can then Identify friction points, and iterate on flows, while validating design decisions. Output: interactive prototype, usability test reports, iteration notes.

06.

Implementation & Handoff

Implementation & Handoff

Bring designs to life

I deliver design specifications, redlines, and components via Figma. Collaborate with developers during build, QA, and launch. Output: final design system, developer handoff package, launch-ready UI.

02

2025© — A selection of works that showcase my approach to digital design

Design System UI
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Design System UI
UX/UI
Personal
AI Landing Page - Coming soon
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AI Landing Page - Coming soon
Personal
UX/UI
Provel - Coming soon
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Provel - Coming soon
Personal
NFT Animation - Director
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NFT Animation - Director
Animation
Pixar up - Coming soon
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Pixar up - Coming soon
Personal
Toon kid - Coming soon
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Toon kid - Coming soon
Personal
Web3 ORbit
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Web3 ORbit
UX/UI
Personal
Staking Application – Coming Soon
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Staking Application – Coming Soon
UX/UI
Lizard Labs Design Director
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Lizard Labs Design Director
Animation
UX/UI
Case study
Lizard Labs Web3 Application
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Lizard Labs Web3 Application
UX/UI
Animation
Case study
Lizard Labs— Web3 Product Website
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Lizard Labs— Web3 Product Website
UX/UI
Animation
Case study
Mastercard Click to Pay
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Mastercard Click to Pay
UX/UI
Case study
An Post - Digital Stamp
Icon — Gilbbert Template
An Post - Digital Stamp
UX/UI
Case study

Expertise

03

Beautiful brands. Functional interfaces. Digital experiences that connect

User Experience (UX) Strategy

I define user journeys with a human-centered approach. I map pain points, connect insights to business goals, and translate them into clear design decisions. My work delivers journey maps, wireframes, and actionable UX insights.

User Interface (UI) Design

I design cohesive and accessible interfaces across platforms. I apply typography, color, and layout principles to create intuitive experiences. My output includes high-fidelity mockups, design specs, and UI kits.

Design Systems & Prototyping

I bring concepts to life with 3D animation and motion. I create assets that support storytelling, add depth to interaction, and make products engaging. I deliver animated sequences, models, and motion guidelines.

3D Animation & Motion Design

I build scalable design systems and interactive prototypes. My work ensures consistency, accelerates development, and validates ideas through real-world behavior. I deliver component libraries, prototypes, and documentation.

Creative Leadership

I lead teams through ideation to delivery. I mentor designers, foster collaboration, and align creative vision with strategic goals. My leadership results in design reviews, mentoring frameworks, and vision decks.

Cross-Disciplinary Collaboration

I have a wide mix of skills, most importantly is being able to translate complex requirements into solutions. I facilitate workshops that align teams produce design briefs, roadmaps, and workshop outcomes.

Reviews

04

Hear what clients have to say about working with me

"
Michael was the guy to bring our vision to life. I give a strong recommendation for Michael for your creative needs.
Joe Ziska
CEO Lizard Labs
Michael was organized, reliable, and always delivered on time — a true asset to any team.
Dr Boris Pulec
CEO Consult Pro
Michael is a passionate designer who learns fast and blends direction with his own creative input seamlessly.
Silvia Vitali
Product and Design Leader